Bible games for churches

Grow together in the Word.

4.7 hours

Hours in the Word this week

2

games finished

21

verses heard

1

weeks running

Includes minutes read in the Daily Read.Daily Read

These games are built for a church, a youth group, or a Sunday-school class to play together. They are not built for the whole world. The goal is simple: know your Bible better, and know the people in your church better, at the same time.

Time in the Word, together.

Every game is free, needs no account for players, and never collects anything about the people playing.

A clay jar and a scroll uncovered at a dig in the hills

Your whole congregation

Solo or together

Weekly Dig

Every week one clue about someone in the Bible goes out by email. Members look it up in their own Bible, answer on their phone, and on Friday the answer and the standings are revealed. The pastor can write his own clue to tie it to Sunday's sermon.

  • One clue a week, by email
  • Answer from your phone or the website
  • Friday reveal with standings and a word for Sunday
  • Your church turns it on in the admin site
Find your church's Dig
Two old swords crossed on an open scroll by lamplight

Youth groups and classes

Solo or together

Sword Drill

One leader phone, paper Bibles in every lap. The phone calls out a reference, the first two to find it score, and after each round the group sees where that book sits on the shelf of 66. No accounts, nothing to install.

  • Works on any phone, right now
  • Pick the books you are studying
  • 5 to 10 rounds, a podium at the end
  • Progress stays on the leader's phone
Play Sword Drill
Five loaves and two fish by the sea

Families, youth groups and classes

Solo or together

Loaves and Fibs

One phone in the middle of the table. Players bluff, guess, act out and put verses in order. Then the Bible is read aloud and settles it. English or Spanish, any book, no accounts.

  • Five ways to play, mix them or pick one
  • The verse is the referee, the leader reads it aloud
  • Works for a 9-year-old and a grandma at the same table
  • Share the time you spent, never the names
Play Loaves and Fibs

Families, classes and game night

Solo or together

Scrolls and Seals

Build chains, compare Bible counts, or gather a whole scene from cards rooted in Mark. Every play opens the verse so the table can read it together.

  • Three ways to play from one 44-card deck
  • Pass one phone or keep every hand open
  • Play together or solo against an offline bot
  • English and Spanish, no accounts and no names
Play Scrolls and Seals

Why games?

People learn more when they look it up themselves.

A clue on Tuesday is a conversation on Sunday.

Teens who race to a verse remember where it lives.

Share the time, not the names.

After every game you get a card like this. It shows minutes in the Word tonight, this month, and all time. No names, no scores, no streaks.

Post it, text it to your group, or drop it in the church chat. Every card someone shares is an invitation to another table.

Send us a note.

About the cards, the games, anything at all. We read every note.

Send us a note
A share card: 18 minutes in the Word tonight, 1.5 hours this month, 4.2 hours all time.

Is your church on Church Connector yet?

The Weekly Dig runs through your church's free Church Connector account. Starting one takes about fifteen minutes.